#version 450 // pathfinder/resources/shaders/demo_ground.fs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif layout(set=0, binding=2) uniform uGroundColor { vec4 groundColor; }; layout(set=0, binding=3) uniform uGridlineColor { vec4 gridlineColor; }; in vec2 vTexCoord; out vec4 oFragColor; void main() { vec2 texCoordPx = fract(vTexCoord) / fwidth(vTexCoord); oFragColor = any(lessThanEqual(texCoordPx, vec2(1.0))) ? gridlineColor : groundColor; }