#define_import_path bevy_sprite::mesh2d_vertex_output struct VertexOutput { // this is `clip position` when the struct is used as a vertex stage output // and `frag coord` when used as a fragment stage input @builtin(position) position: vec4, @location(0) world_position: vec4, @location(1) world_normal: vec3, @location(2) uv: vec2, #ifdef VERTEX_TANGENTS @location(3) world_tangent: vec4, #endif #ifdef VERTEX_COLORS @location(4) color: vec4, #endif }