use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup( mut commands: Commands, asset_server: Res, mut materials: ResMut>, ) { let texture_handle = asset_server.load("assets/branding/icon.png").unwrap(); commands .spawn(Camera2dComponents::default()) .spawn(SpriteComponents { material: materials.add(texture_handle.into()), ..Default::default() }); }