use bevy::{ diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin}, prelude::*, }; /// This example illustrates how to create text and update it in a system. It displays the current FPS in the upper left hand corner. fn main() { App::build() .add_default_plugins() .add_plugin(FrameTimeDiagnosticsPlugin::default()) .add_startup_system(setup.system()) .add_system(text_update_system.system()) .run(); } fn text_update_system(diagnostics: Res, mut query: Query<&mut Text>) { for mut text in &mut query.iter() { if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) { if let Some(average) = fps.average() { text.value = format!("FPS: {:.2}", average); } } } } fn setup(mut commands: Commands, asset_server: Res) { let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap(); commands // 2d camera .spawn(UiCameraComponents::default()) // texture .spawn(TextComponents { style: Style { align_self: AlignSelf::FlexEnd, ..Default::default() }, text: Text { value: "FPS:".to_string(), font: font_handle, style: TextStyle { font_size: 60.0, color: Color::WHITE, }, }, ..Default::default() }); }