use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup(mut commands: Commands) { commands.spawn_bundle(OrthographicCameraBundle::new_2d()); commands.spawn_bundle(SpriteBundle { sprite: Sprite { color: Color::rgb(0.25, 0.25, 0.75), custom_size: Some(Vec2::new(50.0, 50.0)), ..default() }, ..default() }); }