mod anchors; pub mod entity; mod margins; mod node; mod ui_update_system; pub use anchors::*; pub use margins::*; pub use node::*; pub use ui_update_system::*; use bevy_app::{AppBuilder, AppPlugin}; #[derive(Default)] pub struct UiPlugin; impl AppPlugin for UiPlugin { fn build(&self, app: &mut AppBuilder) { app.add_system(ui_update_system()); } }