use bevy::prelude::*; fn main() { App::build() .add_resource(Msaa { samples: 4 }) .add_plugins(DefaultPlugins) .add_startup_system(setup.system()) .run(); } fn setup(commands: &mut Commands, asset_server: Res) { commands .spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0")) .spawn(LightBundle { transform: Transform::from_xyz(4.0, 5.0, 4.0), ..Default::default() }) .spawn(Camera3dBundle { transform: Transform::from_xyz(0.7, 0.7, 1.0) .looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::unit_y()), ..Default::default() }); }