#![feature(test)] extern crate test; use legion::prelude::*; use legion_transform::{local_to_world_system, prelude::*}; use test::Bencher; #[bench] fn local_to_world_update_without_change(b: &mut Bencher) { let _ = env_logger::builder().is_test(true).try_init(); let mut world = Universe::new().create_world(); let system = local_to_world_system::build(&mut world); let ltw = LocalToWorld::identity(); let t = Translation::new(1.0, 2.0, 3.0); let r = Rotation::from_euler_angles(1.0, 2.0, 3.0); let s = Scale(2.0); let nus = NonUniformScale::new(1.0, 2.0, 3.0); // Add N of every combination of transform types. let n = 1000; let _translation = *world.insert((), vec![(ltw, t); n]).first().unwrap(); let _rotation = *world.insert((), vec![(ltw, r); n]).first().unwrap(); let _scale = *world.insert((), vec![(ltw, s); n]).first().unwrap(); let _non_uniform_scale = *world.insert((), vec![(ltw, nus); n]).first().unwrap(); let _translation_and_rotation = *world.insert((), vec![(ltw, t, r); n]).first().unwrap(); let _translation_and_scale = *world.insert((), vec![(ltw, t, s); n]).first().unwrap(); let _translation_and_nus = *world.insert((), vec![(ltw, t, nus); n]).first().unwrap(); let _rotation_scale = *world.insert((), vec![(ltw, r, s); n]).first().unwrap(); let _rotation_nus = *world.insert((), vec![(ltw, r, nus); n]).first().unwrap(); let _translation_rotation_scale = *world.insert((), vec![(ltw, t, r, s); n]).first().unwrap(); let _translation_rotation_nus = *world.insert((), vec![(ltw, t, r, nus); n]).first().unwrap(); // Run the system once outside the test (which should compute everything and it shouldn't be // touched again). system.run(&mut world); system.command_buffer_mut().write(&mut world); // Then time the already-computed updates. b.iter(|| { system.run(&mut world); system.command_buffer_mut().write(&mut world); }); }