#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! layout(location = 0) in ivec2 aPosition; layout(location = 0) out vec2 vTexCoord; void main() { vec2 texCoord = vec2(aPosition); vTexCoord = texCoord; gl_Position = vec4(mix(vec2(-1.0), vec2(1.0), vec2(aPosition)), 0.0, 1.0); }