#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! uniform vec4 uNewTransform[4]; layout(location = 0) in ivec2 aPosition; layout(location = 0) out vec2 vTexCoord; void main() { vec2 position = vec2(aPosition); vTexCoord = position; gl_Position = mat4(uNewTransform[0], uNewTransform[1], uNewTransform[2], uNewTransform[3]) * vec4(position, 0.0, 1.0); }