#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! uniform vec4 uMaskTextureSize0[1]; uniform vec4 uColorTextureSize0[1]; uniform vec4 uFramebufferSize[1]; uniform vec4 uFilterParams0[1]; uniform vec4 uFilterParams1[1]; uniform vec4 uFilterParams2[1]; uniform ivec4 uCtrl[1]; layout(binding = 2) uniform sampler2D SPIRV_Cross_CombineduMaskTexture0uSampler; layout(binding = 1) uniform sampler2D SPIRV_Cross_CombineduColorTexture0uSampler; layout(binding = 4) uniform sampler2D SPIRV_Cross_CombineduGammaLUTuSampler; layout(binding = 3) uniform sampler2D SPIRV_Cross_CombineduDestTextureuSampler; layout(location = 0) in vec3 vMaskTexCoord0; layout(location = 2) in vec4 vBaseColor; layout(location = 1) in vec2 vColorTexCoord0; layout(location = 0) out vec4 oFragColor; layout(location = 3) in float vTileCtrl; float sampleMask(float maskAlpha, vec2 maskTextureSize, vec3 maskTexCoord, int maskCtrl, sampler2D SPIRV_Cross_CombinedmaskTextureuSampler) { if (maskCtrl == 0) { return maskAlpha; } ivec2 maskTexCoordI = ivec2(floor(maskTexCoord.xy)); vec4 texel = texture(SPIRV_Cross_CombinedmaskTextureuSampler, (vec2(maskTexCoordI / ivec2(1, 4)) + vec2(0.5)) / maskTextureSize); float coverage = texel[maskTexCoordI.y % 4] + maskTexCoord.z; if ((maskCtrl & 1) != 0) { coverage = abs(coverage); } else { coverage = 1.0 - abs(1.0 - mod(coverage, 2.0)); } return min(maskAlpha, coverage); } vec4 filterRadialGradient(vec2 colorTexCoord, vec2 colorTextureSize, vec2 fragCoord, vec2 framebufferSize, vec4 filterParams0, vec4 filterParams1, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler) { vec2 lineFrom = filterParams0.xy; vec2 lineVector = filterParams0.zw; vec2 radii = filterParams1.xy; vec2 uvOrigin = filterParams1.zw; vec2 dP = colorTexCoord - lineFrom; vec2 dC = lineVector; float dR = radii.y - radii.x; float a = dot(dC, dC) - (dR * dR); float b = dot(dP, dC) + (radii.x * dR); float c = dot(dP, dP) - (radii.x * radii.x); float discrim = (b * b) - (a * c); vec4 color = vec4(0.0); if (abs(discrim) >= 9.9999997473787516355514526367188e-06) { vec2 ts = vec2((vec2(1.0, -1.0) * sqrt(discrim)) + vec2(b)) / vec2(a); if (ts.x > ts.y) { ts = ts.yx; } float _566; if (ts.x >= 0.0) { _566 = ts.x; } else { _566 = ts.y; } float t = _566; color = texture(SPIRV_Cross_CombinedcolorTextureuSampler, uvOrigin + vec2(clamp(t, 0.0, 1.0), 0.0)); } return color; } vec4 filterBlur(vec2 colorTexCoord, vec2 colorTextureSize, vec4 filterParams0, vec4 filterParams1, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler) { vec2 srcOffsetScale = filterParams0.xy / colorTextureSize; int support = int(filterParams0.z); vec3 gaussCoeff = filterParams1.xyz; float gaussSum = gaussCoeff.x; vec4 color = texture(SPIRV_Cross_CombinedcolorTextureuSampler, colorTexCoord) * gaussCoeff.x; vec2 _615 = gaussCoeff.xy * gaussCoeff.yz; gaussCoeff = vec3(_615.x, _615.y, gaussCoeff.z); for (int i = 1; i <= support; i += 2) { float gaussPartialSum = gaussCoeff.x; vec2 _635 = gaussCoeff.xy * gaussCoeff.yz; gaussCoeff = vec3(_635.x, _635.y, gaussCoeff.z); gaussPartialSum += gaussCoeff.x; vec2 srcOffset = srcOffsetScale * (float(i) + (gaussCoeff.x / gaussPartialSum)); color += ((texture(SPIRV_Cross_CombinedcolorTextureuSampler, colorTexCoord - srcOffset) + texture(SPIRV_Cross_CombinedcolorTextureuSampler, colorTexCoord + srcOffset)) * gaussPartialSum); gaussSum += (2.0 * gaussPartialSum); vec2 _679 = gaussCoeff.xy * gaussCoeff.yz; gaussCoeff = vec3(_679.x, _679.y, gaussCoeff.z); } return color / vec4(gaussSum); } float filterTextSample1Tap(float offset, vec2 colorTexCoord, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler) { return texture(SPIRV_Cross_CombinedcolorTextureuSampler, colorTexCoord + vec2(offset, 0.0)).x; } void filterTextSample9Tap(out vec4 outAlphaLeft, out float outAlphaCenter, out vec4 outAlphaRight, vec2 colorTexCoord, vec4 kernel, float onePixel, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler) { bool wide = kernel.x > 0.0; float _243; if (wide) { float param = (-4.0) * onePixel; vec2 param_1 = colorTexCoord; _243 = filterTextSample1Tap(param, param_1, SPIRV_Cross_CombinedcolorTextureuSampler); } else { _243 = 0.0; } float param_2 = (-3.0) * onePixel; vec2 param_3 = colorTexCoord; float param_4 = (-2.0) * onePixel; vec2 param_5 = colorTexCoord; float param_6 = (-1.0) * onePixel; vec2 param_7 = colorTexCoord; outAlphaLeft = vec4(_243, filterTextSample1Tap(param_2, param_3, SPIRV_Cross_CombinedcolorTextureuSampler), filterTextSample1Tap(param_4, param_5, SPIRV_Cross_CombinedcolorTextureuSampler), filterTextSample1Tap(param_6, param_7, SPIRV_Cross_CombinedcolorTextureuSampler)); float param_8 = 0.0; vec2 param_9 = colorTexCoord; outAlphaCenter = filterTextSample1Tap(param_8, param_9, SPIRV_Cross_CombinedcolorTextureuSampler); float param_10 = 1.0 * onePixel; vec2 param_11 = colorTexCoord; float param_12 = 2.0 * onePixel; vec2 param_13 = colorTexCoord; float param_14 = 3.0 * onePixel; vec2 param_15 = colorTexCoord; float _303; if (wide) { float param_16 = 4.0 * onePixel; vec2 param_17 = colorTexCoord; _303 = filterTextSample1Tap(param_16, param_17, SPIRV_Cross_CombinedcolorTextureuSampler); } else { _303 = 0.0; } outAlphaRight = vec4(filterTextSample1Tap(param_10, param_11, SPIRV_Cross_CombinedcolorTextureuSampler), filterTextSample1Tap(param_12, param_13, SPIRV_Cross_CombinedcolorTextureuSampler), filterTextSample1Tap(param_14, param_15, SPIRV_Cross_CombinedcolorTextureuSampler), _303); } float filterTextConvolve7Tap(vec4 alpha0, vec3 alpha1, vec4 kernel) { return dot(alpha0, kernel) + dot(alpha1, kernel.zyx); } float filterTextGammaCorrectChannel(float bgColor, float fgColor, sampler2D SPIRV_Cross_CombinedgammaLUTuSampler) { return texture(SPIRV_Cross_CombinedgammaLUTuSampler, vec2(fgColor, 1.0 - bgColor)).x; } vec3 filterTextGammaCorrect(vec3 bgColor, vec3 fgColor, sampler2D SPIRV_Cross_CombinedgammaLUTuSampler) { float param = bgColor.x; float param_1 = fgColor.x; float param_2 = bgColor.y; float param_3 = fgColor.y; float param_4 = bgColor.z; float param_5 = fgColor.z; return vec3(filterTextGammaCorrectChannel(param, param_1, SPIRV_Cross_CombinedgammaLUTuSampler), filterTextGammaCorrectChannel(param_2, param_3, SPIRV_Cross_CombinedgammaLUTuSampler), filterTextGammaCorrectChannel(param_4, param_5, SPIRV_Cross_CombinedgammaLUTuSampler)); } vec4 filterText(vec2 colorTexCoord, vec2 colorTextureSize, vec4 filterParams0, vec4 filterParams1, vec4 filterParams2, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler, sampler2D SPIRV_Cross_CombinedgammaLUTuSampler) { vec4 kernel = filterParams0; vec3 bgColor = filterParams1.xyz; vec3 fgColor = filterParams2.xyz; bool gammaCorrectionEnabled = filterParams2.w != 0.0; vec3 alpha; if (kernel.w == 0.0) { alpha = texture(SPIRV_Cross_CombinedcolorTextureuSampler, colorTexCoord).xxx; } else { vec2 param_3 = colorTexCoord; vec4 param_4 = kernel; float param_5 = 1.0 / colorTextureSize.x; vec4 param; float param_1; vec4 param_2; filterTextSample9Tap(param, param_1, param_2, param_3, param_4, param_5, SPIRV_Cross_CombinedcolorTextureuSampler); vec4 alphaLeft = param; float alphaCenter = param_1; vec4 alphaRight = param_2; vec4 param_6 = alphaLeft; vec3 param_7 = vec3(alphaCenter, alphaRight.xy); vec4 param_8 = kernel; float r = filterTextConvolve7Tap(param_6, param_7, param_8); vec4 param_9 = vec4(alphaLeft.yzw, alphaCenter); vec3 param_10 = alphaRight.xyz; vec4 param_11 = kernel; float g = filterTextConvolve7Tap(param_9, param_10, param_11); vec4 param_12 = vec4(alphaLeft.zw, alphaCenter, alphaRight.x); vec3 param_13 = alphaRight.yzw; vec4 param_14 = kernel; float b = filterTextConvolve7Tap(param_12, param_13, param_14); alpha = vec3(r, g, b); } if (gammaCorrectionEnabled) { vec3 param_15 = bgColor; vec3 param_16 = alpha; alpha = filterTextGammaCorrect(param_15, param_16, SPIRV_Cross_CombinedgammaLUTuSampler); } return vec4(mix(bgColor, fgColor, alpha), 1.0); } vec4 sampleColor(vec2 colorTexCoord, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler) { return texture(SPIRV_Cross_CombinedcolorTextureuSampler, colorTexCoord); } vec4 filterNone(vec2 colorTexCoord, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler) { vec2 param = colorTexCoord; return sampleColor(param, SPIRV_Cross_CombinedcolorTextureuSampler); } vec4 filterColor(vec2 colorTexCoord, vec2 colorTextureSize, vec2 fragCoord, vec2 framebufferSize, vec4 filterParams0, vec4 filterParams1, vec4 filterParams2, int colorFilter, sampler2D SPIRV_Cross_CombinedcolorTextureuSampler, sampler2D SPIRV_Cross_CombinedgammaLUTuSampler) { switch (colorFilter) { case 1: { vec2 param = colorTexCoord; vec2 param_1 = colorTextureSize; vec2 param_2 = fragCoord; vec2 param_3 = framebufferSize; vec4 param_4 = filterParams0; vec4 param_5 = filterParams1; return filterRadialGradient(param, param_1, param_2, param_3, param_4, param_5, SPIRV_Cross_CombinedcolorTextureuSampler); } case 3: { vec2 param_6 = colorTexCoord; vec2 param_7 = colorTextureSize; vec4 param_8 = filterParams0; vec4 param_9 = filterParams1; return filterBlur(param_6, param_7, param_8, param_9, SPIRV_Cross_CombinedcolorTextureuSampler); } case 2: { vec2 param_10 = colorTexCoord; vec2 param_11 = colorTextureSize; vec4 param_12 = filterParams0; vec4 param_13 = filterParams1; vec4 param_14 = filterParams2; return filterText(param_10, param_11, param_12, param_13, param_14, SPIRV_Cross_CombinedcolorTextureuSampler, SPIRV_Cross_CombinedgammaLUTuSampler); } } vec2 param_15 = colorTexCoord; return filterNone(param_15, SPIRV_Cross_CombinedcolorTextureuSampler); } vec4 combineColor0(vec4 destColor, vec4 srcColor, int op) { switch (op) { case 1: { return vec4(srcColor.xyz, srcColor.w * destColor.w); } case 2: { return vec4(destColor.xyz, srcColor.w * destColor.w); } } return destColor; } vec3 compositeScreen(vec3 destColor, vec3 srcColor) { return (destColor + srcColor) - (destColor * srcColor); } vec3 compositeSelect(bvec3 cond, vec3 ifTrue, vec3 ifFalse) { float _745; if (cond.x) { _745 = ifTrue.x; } else { _745 = ifFalse.x; } float _756; if (cond.y) { _756 = ifTrue.y; } else { _756 = ifFalse.y; } float _767; if (cond.z) { _767 = ifTrue.z; } else { _767 = ifFalse.z; } return vec3(_745, _756, _767); } vec3 compositeHardLight(vec3 destColor, vec3 srcColor) { vec3 param = destColor; vec3 param_1 = (vec3(2.0) * srcColor) - vec3(1.0); bvec3 param_2 = lessThanEqual(srcColor, vec3(0.5)); vec3 param_3 = (destColor * vec3(2.0)) * srcColor; vec3 param_4 = compositeScreen(param, param_1); return compositeSelect(param_2, param_3, param_4); } vec3 compositeColorDodge(vec3 destColor, vec3 srcColor) { bvec3 destZero = equal(destColor, vec3(0.0)); bvec3 srcOne = equal(srcColor, vec3(1.0)); bvec3 param = srcOne; vec3 param_1 = vec3(1.0); vec3 param_2 = destColor / (vec3(1.0) - srcColor); bvec3 param_3 = destZero; vec3 param_4 = vec3(0.0); vec3 param_5 = compositeSelect(param, param_1, param_2); return compositeSelect(param_3, param_4, param_5); } vec3 compositeSoftLight(vec3 destColor, vec3 srcColor) { bvec3 param = lessThanEqual(destColor, vec3(0.25)); vec3 param_1 = ((((vec3(16.0) * destColor) - vec3(12.0)) * destColor) + vec3(4.0)) * destColor; vec3 param_2 = sqrt(destColor); vec3 darkenedDestColor = compositeSelect(param, param_1, param_2); bvec3 param_3 = lessThanEqual(srcColor, vec3(0.5)); vec3 param_4 = destColor * (vec3(1.0) - destColor); vec3 param_5 = darkenedDestColor - destColor; vec3 factor = compositeSelect(param_3, param_4, param_5); return destColor + (((srcColor * 2.0) - vec3(1.0)) * factor); } float compositeDivide(float num, float denom) { float _781; if (denom != 0.0) { _781 = num / denom; } else { _781 = 0.0; } return _781; } vec3 compositeRGBToHSL(vec3 rgb) { float v = max(max(rgb.x, rgb.y), rgb.z); float xMin = min(min(rgb.x, rgb.y), rgb.z); float c = v - xMin; float l = mix(xMin, v, 0.5); vec3 _887; if (rgb.x == v) { _887 = vec3(0.0, rgb.yz); } else { vec3 _900; if (rgb.y == v) { _900 = vec3(2.0, rgb.zx); } else { _900 = vec3(4.0, rgb.xy); } _887 = _900; } vec3 terms = _887; float param = ((terms.x * c) + terms.y) - terms.z; float param_1 = c; float h = 1.0471975803375244140625 * compositeDivide(param, param_1); float param_2 = c; float param_3 = v; float s = compositeDivide(param_2, param_3); return vec3(h, s, l); } vec3 compositeHSL(vec3 destColor, vec3 srcColor, int op) { switch (op) { case 12: { return vec3(srcColor.x, destColor.y, destColor.z); } case 13: { return vec3(destColor.x, srcColor.y, destColor.z); } case 14: { return vec3(srcColor.x, srcColor.y, destColor.z); } default: { return vec3(destColor.x, destColor.y, srcColor.z); } } } vec3 compositeHSLToRGB(vec3 hsl) { float a = hsl.y * min(hsl.z, 1.0 - hsl.z); vec3 ks = mod(vec3(0.0, 8.0, 4.0) + vec3(hsl.x * 1.90985929965972900390625), vec3(12.0)); return hsl.zzz - (clamp(min(ks - vec3(3.0), vec3(9.0) - ks), vec3(-1.0), vec3(1.0)) * a); } vec3 compositeRGB(vec3 destColor, vec3 srcColor, int op) { switch (op) { case 1: { return destColor * srcColor; } case 2: { vec3 param = destColor; vec3 param_1 = srcColor; return compositeScreen(param, param_1); } case 3: { vec3 param_2 = srcColor; vec3 param_3 = destColor; return compositeHardLight(param_2, param_3); } case 4: { return min(destColor, srcColor); } case 5: { return max(destColor, srcColor); } case 6: { vec3 param_4 = destColor; vec3 param_5 = srcColor; return compositeColorDodge(param_4, param_5); } case 7: { vec3 param_6 = vec3(1.0) - destColor; vec3 param_7 = vec3(1.0) - srcColor; return vec3(1.0) - compositeColorDodge(param_6, param_7); } case 8: { vec3 param_8 = destColor; vec3 param_9 = srcColor; return compositeHardLight(param_8, param_9); } case 9: { vec3 param_10 = destColor; vec3 param_11 = srcColor; return compositeSoftLight(param_10, param_11); } case 10: { return abs(destColor - srcColor); } case 11: { return (destColor + srcColor) - ((vec3(2.0) * destColor) * srcColor); } case 12: case 13: case 14: case 15: { vec3 param_12 = destColor; vec3 param_13 = srcColor; vec3 param_14 = compositeRGBToHSL(param_12); vec3 param_15 = compositeRGBToHSL(param_13); int param_16 = op; vec3 param_17 = compositeHSL(param_14, param_15, param_16); return compositeHSLToRGB(param_17); } } return srcColor; } vec4 composite(vec4 srcColor, vec2 destTextureSize, vec2 fragCoord, int op, sampler2D SPIRV_Cross_CombineddestTextureuSampler) { if (op == 0) { return srcColor; } vec2 destTexCoord = fragCoord / destTextureSize; vec4 destColor = texture(SPIRV_Cross_CombineddestTextureuSampler, destTexCoord); vec3 param = destColor.xyz; vec3 param_1 = srcColor.xyz; int param_2 = op; vec3 blendedRGB = compositeRGB(param, param_1, param_2); return vec4(((srcColor.xyz * (srcColor.w * (1.0 - destColor.w))) + (blendedRGB * (srcColor.w * destColor.w))) + (destColor.xyz * (1.0 - srcColor.w)), 1.0); } void calculateColor(int tileCtrl, int ctrl) { int maskCtrl0 = (tileCtrl >> 0) & 3; float maskAlpha = 1.0; float param = maskAlpha; vec2 param_1 = uMaskTextureSize0[0].xy; vec3 param_2 = vMaskTexCoord0; int param_3 = maskCtrl0; maskAlpha = sampleMask(param, param_1, param_2, param_3, SPIRV_Cross_CombineduMaskTexture0uSampler); vec4 color = vBaseColor; int color0Combine = (ctrl >> 6) & 3; if (color0Combine != 0) { int color0Filter = (ctrl >> 4) & 3; vec2 param_4 = vColorTexCoord0; vec2 param_5 = uColorTextureSize0[0].xy; vec2 param_6 = gl_FragCoord.xy; vec2 param_7 = uFramebufferSize[0].xy; vec4 param_8 = uFilterParams0[0]; vec4 param_9 = uFilterParams1[0]; vec4 param_10 = uFilterParams2[0]; int param_11 = color0Filter; vec4 color0 = filterColor(param_4, param_5, param_6, param_7, param_8, param_9, param_10, param_11, SPIRV_Cross_CombineduColorTexture0uSampler, SPIRV_Cross_CombineduGammaLUTuSampler); vec4 param_12 = color; vec4 param_13 = color0; int param_14 = color0Combine; color = combineColor0(param_12, param_13, param_14); } color.w *= maskAlpha; int compositeOp = (ctrl >> 8) & 15; vec4 param_15 = color; vec2 param_16 = uFramebufferSize[0].xy; vec2 param_17 = gl_FragCoord.xy; int param_18 = compositeOp; color = composite(param_15, param_16, param_17, param_18, SPIRV_Cross_CombineduDestTextureuSampler); vec3 _1389 = color.xyz * color.w; color = vec4(_1389.x, _1389.y, _1389.z, color.w); oFragColor = color; } void main() { int param = int(vTileCtrl); int param_1 = uCtrl[0].x; calculateColor(param, param_1); }