#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! uniform vec4 uTileSize[1]; uniform vec4 uTransform[4]; layout(location = 0) in ivec2 aTilePosition; void main() { vec2 position = vec2(aTilePosition) * uTileSize[0].xy; gl_Position = mat4(uTransform[0], uTransform[1], uTransform[2], uTransform[3]) * vec4(position, 0.0, 1.0); }