//! A Bevy app that you can connect to with the BRP and edit. use bevy::{ prelude::*, remote::{http::RemoteHttpPlugin, RemotePlugin}, }; use serde::{Deserialize, Serialize}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(RemotePlugin::default()) .add_plugins(RemoteHttpPlugin::default()) .add_systems(Startup, setup) .register_type::() .run(); } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(( Mesh3d(meshes.add(Circle::new(4.0))), MeshMaterial3d(materials.add(Color::WHITE)), Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), )); // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 0.5, 0.0), Cube(1.0), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); } #[derive(Component, Reflect, Serialize, Deserialize)] #[reflect(Component, Serialize, Deserialize)] struct Cube(f32);