use crate::app::AppBuilder; pub trait AddDefaultPlugins { fn add_default_plugins(&mut self) -> &mut Self; } impl AddDefaultPlugins for AppBuilder { fn add_default_plugins(&mut self) -> &mut Self { self.add_plugin(bevy_type_registry::TypeRegistryPlugin::default()); self.add_plugin(bevy_core::CorePlugin::default()); self.add_plugin(bevy_transform::TransformPlugin::default()); self.add_plugin(bevy_diagnostic::DiagnosticsPlugin::default()); self.add_plugin(bevy_input::InputPlugin::default()); self.add_plugin(bevy_window::WindowPlugin::default()); self.add_plugin(bevy_asset::AssetPlugin::default()); self.add_plugin(bevy_scene::ScenePlugin::default()); self.add_plugin(bevy_render::RenderPlugin::default()); self.add_plugin(bevy_sprite::SpritePlugin::default()); self.add_plugin(bevy_pbr::PbrPlugin::default()); self.add_plugin(bevy_ui::UiPlugin::default()); self.add_plugin(bevy_text::TextPlugin::default()); #[cfg(feature = "bevy_audio")] self.add_plugin(bevy_audio::AudioPlugin::default()); #[cfg(feature = "bevy_gltf")] self.add_plugin(bevy_gltf::GltfPlugin::default()); #[cfg(feature = "bevy_winit")] self.add_plugin(bevy_winit::WinitPlugin::default()); #[cfg(feature = "bevy_wgpu")] self.add_plugin(bevy_wgpu::WgpuPlugin::default()); self } }