use crate::math::Mat4; use bevy_property::Properties; use std::fmt; #[derive(Debug, PartialEq, Clone, Copy, Properties)] pub struct Transform { pub value: Mat4, pub sync: bool, // NOTE: this is hopefully a temporary measure to allow setting the transform directly. // ideally setting the transform automatically propagates back to position / translation / rotation, // but right now they are always considered the source of truth } impl Transform { #[inline(always)] pub fn identity() -> Self { Transform { value: Mat4::identity(), sync: true, } } #[inline(always)] pub fn new(value: Mat4) -> Self { Transform { value, sync: true } } /// This creates a new `LocalToWorld` transform with the `sync` field set to `false`. /// While `sync` is false, position, rotation, and scale components will not be synced to the transform. /// This is helpful if you want to manually set the transform to a value (ex: Mat4::look_at_rh) #[inline(always)] pub fn new_sync_disabled(value: Mat4) -> Self { Transform { value, sync: false } } } impl Default for Transform { fn default() -> Self { Self::identity() } } impl fmt::Display for Transform { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "{}", self.value) } }