use bevy_asset::{AsAssetId, Asset, AssetId, Handle}; use bevy_ecs::{component::Component, entity::Entity, prelude::ReflectComponent}; use bevy_math::Mat4; use bevy_reflect::prelude::*; use core::ops::Deref; #[derive(Component, Debug, Default, Clone, Reflect)] #[reflect(Component, Default, Debug, Clone)] pub struct SkinnedMesh { pub inverse_bindposes: Handle, #[entities] pub joints: Vec, } impl AsAssetId for SkinnedMesh { type Asset = SkinnedMeshInverseBindposes; // We implement this so that `AssetChanged` will work to pick up any changes // to `SkinnedMeshInverseBindposes`. fn as_asset_id(&self) -> AssetId { self.inverse_bindposes.id() } } #[derive(Asset, TypePath, Debug)] pub struct SkinnedMeshInverseBindposes(Box<[Mat4]>); impl From> for SkinnedMeshInverseBindposes { fn from(value: Vec) -> Self { Self(value.into_boxed_slice()) } } impl Deref for SkinnedMeshInverseBindposes { type Target = [Mat4]; fn deref(&self) -> &Self::Target { &self.0 } }