#define_import_path bevy_pbr::atmosphere::bindings #import bevy_render::view::View; #import bevy_pbr::{ mesh_view_types::Lights, atmosphere::types::{Atmosphere, AtmosphereSettings, AtmosphereTransforms} } @group(0) @binding(0) var atmosphere: Atmosphere; @group(0) @binding(1) var settings: AtmosphereSettings; @group(0) @binding(2) var atmosphere_transforms: AtmosphereTransforms; @group(0) @binding(3) var view: View; @group(0) @binding(4) var lights: Lights; @group(0) @binding(5) var transmittance_lut: texture_2d; @group(0) @binding(6) var transmittance_lut_sampler: sampler; @group(0) @binding(7) var multiscattering_lut: texture_2d; @group(0) @binding(8) var multiscattering_lut_sampler: sampler; @group(0) @binding(9) var sky_view_lut: texture_2d; @group(0) @binding(10) var sky_view_lut_sampler: sampler; @group(0) @binding(11) var aerial_view_lut: texture_3d; @group(0) @binding(12) var aerial_view_lut_sampler: sampler;