//! This crate provides a straightforward solution for integrating diagnostics in the [Bevy game engine](https://bevyengine.org/). //! It allows users to easily add diagnostic functionality to their Bevy applications, enhancing //! their ability to monitor and optimize their game's. mod diagnostic; mod entity_count_diagnostics_plugin; mod frame_time_diagnostics_plugin; mod log_diagnostics_plugin; mod system_information_diagnostics_plugin; use bevy_app::prelude::*; pub use diagnostic::*; pub use entity_count_diagnostics_plugin::EntityCountDiagnosticsPlugin; pub use frame_time_diagnostics_plugin::FrameTimeDiagnosticsPlugin; pub use log_diagnostics_plugin::LogDiagnosticsPlugin; pub use system_information_diagnostics_plugin::SystemInformationDiagnosticsPlugin; /// Adds core diagnostics resources to an App. #[derive(Default)] pub struct DiagnosticsPlugin; impl Plugin for DiagnosticsPlugin { fn build(&self, app: &mut App) { app.init_resource::().add_systems( Startup, system_information_diagnostics_plugin::internal::log_system_info, ); } } /// Default max history length for new diagnostics. pub const DEFAULT_MAX_HISTORY_LENGTH: usize = 120;