use bevy::prelude::*; /// This example illustrates how to load and play an audio file fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup(asset_server: Res, audio_output: Res) { let music = asset_server .load("assets/sounds/Windless Slopes.mp3") .unwrap(); audio_output.play(music); }