use alloc::vec::Vec; use crate as bevy_asset; use crate::{Asset, UntypedHandle}; use bevy_reflect::TypePath; /// A "loaded folder" containing handles for all assets stored in a given [`AssetPath`]. /// /// [`AssetPath`]: crate::AssetPath #[derive(Asset, TypePath)] pub struct LoadedFolder { #[dependency] pub handles: Vec, }