use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup( mut commands: Commands, asset_server: Res, mut materials: ResMut>, ) { // load the mesh let mesh_handle = asset_server .load("assets/models/monkey/Monkey.gltf") .unwrap(); // create a material for the mesh let material_handle = materials.add(StandardMaterial { albedo: Color::rgb(0.5, 0.4, 0.3), ..Default::default() }); // add entities to the world commands // mesh .spawn(PbrComponents { mesh: mesh_handle, material: material_handle, ..Default::default() }) // light .spawn(LightComponents { translation: Translation::new(4.0, 5.0, 4.0), ..Default::default() }) // camera .spawn(PerspectiveCameraComponents { transform: Transform::new_sync_disabled(Mat4::face_toward( Vec3::new(-2.0, 2.0, 6.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 1.0, 0.0), )), ..Default::default() }); }