#define_import_path bevy_pbr::prepass_bindings struct PreviousViewUniforms { view_from_world: mat4x4, clip_from_world: mat4x4, } #ifdef MOTION_VECTOR_PREPASS @group(0) @binding(2) var previous_view_uniforms: PreviousViewUniforms; #endif // MOTION_VECTOR_PREPASS // Material bindings will be in @group(2)