use bevy::prelude::*; fn main() { App::build() .add_resource(Msaa { samples: 4 }) .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands .spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf")) .spawn(LightComponents { transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)), ..Default::default() }) .spawn(Camera3dComponents { transform: Transform::from_translation(Vec3::new(0.7, 0.7, 1.0)) .looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::unit_y()), ..Default::default() }); }