use bevy::{input::touch::*, prelude::*}; fn main() { App::build() .add_plugins(DefaultPlugins) .add_system(touch_event_system.system()) .run(); } #[derive(Default)] struct State { event_reader: EventReader, } fn touch_event_system(mut state: Local, touch_events: Res>) { for event in state.event_reader.iter(&touch_events) { println!("{:?}", event); } }