#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! uniform sampler2D SPIRV_Cross_CombineduSrcuSampler; in vec2 vTexCoord; layout(location = 0) out vec4 oFragColor; void main() { vec4 color = texture(SPIRV_Cross_CombineduSrcuSampler, vTexCoord); oFragColor = vec4(color.xyz * color.w, color.w); }