// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct uColor { float4 color; }; struct main0_out { float4 oFragColor [[color(0)]]; }; fragment main0_out main0(constant uColor& _12 [[buffer(0)]]) { main0_out out = {}; out.oFragColor = float4(_12.color.xyz, 1.0) * _12.color.w; return out; }