// Draws a progress bar with properties defined in CustomUiMaterial #import bevy_ui::ui_vertex_output::UiVertexOutput @group(1) @binding(0) var color: vec4; @group(1) @binding(1) var slider: f32; @group(1) @binding(2) var material_color_texture: texture_2d; @group(1) @binding(3) var material_color_sampler: sampler; @group(1) @binding(4) var border_color: vec4; @fragment fn fragment(in: UiVertexOutput) -> @location(0) vec4 { // normalized position relative to the center of the UI node let r = in.uv - 0.5; // normalized size of the border closest to the current position let b = vec2( select(in.border_widths.x, in.border_widths.y, 0. < r.x), select(in.border_widths.z, in.border_widths.w, 0. < r.y) ); // if the distance to the edge from the current position on any axis // is less than the border width on that axis then the position is within // the border and we return the border color if any(0.5 - b < abs(r)) { return border_color; } // sample the texture at this position if it's to the left of the slider value // otherwise return a fully transparent color if in.uv.x < slider { let output_color = textureSample(material_color_texture, material_color_sampler, in.uv) * color; return output_color; } else { return vec4(0.0); } }