use bevy::prelude::*; use bevy::plugin::AppPlugin; use bevy_derive::RegisterAppPlugin; #[derive(RegisterAppPlugin)] pub struct ExamplePlugin; impl AppPlugin for ExamplePlugin { fn build(&self, app_builder: AppBuilder) -> AppBuilder { app_builder.setup_world(setup) } fn name(&self) -> &'static str { "example" } } pub fn setup(world: &mut World) { let cube = Mesh::load(MeshType::Cube); let plane = Mesh::load(MeshType::Plane { size: 10.0 }); let (cube_handle, plane_handle) = { let mut mesh_storage = world.resources.get_mut::>().unwrap(); (mesh_storage.add(cube), mesh_storage.add(plane)) }; world.build() // plane .add_archetype(NewMeshEntity { mesh: plane_handle.clone(), material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))), local_to_world: LocalToWorld::identity(), translation: Translation::new(0.0, 0.0, 0.0), }) // cube .add_archetype(NewMeshEntity { mesh: cube_handle, material: Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))), local_to_world: LocalToWorld::identity(), translation: Translation::new(0.0, 0.0, 1.0), }) // light // .add_archetype(LightEntity { // light: Light { // color: wgpu::Color { // r: 0.8, // g: 0.8, // b: 0.5, // a: 1.0, // }, // fov: f32::to_radians(60.0), // depth: 0.1..50.0, // target_view: None, // }, // local_to_world: LocalToWorld::identity(), // translation: Translation::new(4.0, -4.0, 5.0), // rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0), // }) // camera .add_archetype(CameraEntity { camera: Camera::new(CameraType::Projection { fov: std::f32::consts::PI / 4.0, near: 1.0, far: 1000.0, aspect_ratio: 1.0, }), active_camera: ActiveCamera, local_to_world: LocalToWorld(Mat4::look_at_rh( Vec3::new(3.0, 8.0, 5.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0), )), }) .build(); }