use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup( command_buffer: &mut CommandBuffer, asset_server: Res, mut fonts: ResMut>, mut textures: ResMut>, mut materials: ResMut>, ) { let font_handle = asset_server .load_sync(&mut fonts, "assets/fonts/FiraSans-Bold.ttf") .unwrap(); let font = fonts.get(&font_handle).unwrap(); let texture = font.render_text("Hello from Bevy!", Color::rgba(0.9, 0.9, 0.9, 1.0), 500, 60); let half_width = texture.width as f32 / 2.0; let half_height = texture.height as f32 / 2.0; let texture_handle = textures.add(texture); command_buffer .build() // 2d camera .add_entity(Camera2dEntity::default()) // texture .add_entity(UiEntity { node: Node::new( math::vec2(0.0, 0.0), Anchors::CENTER, Margins::new(-half_width, half_width, -half_height, half_height), ), material: materials.add(ColorMaterial::texture(texture_handle)), ..Default::default() }); }