use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .add_system(animate_sprite_system.system()) .run(); } fn animate_sprite_system( texture_atlases: Res>, mut query: Query<(&mut Timer, &mut TextureAtlasSprite, &Handle)>, ) { for (timer, mut sprite, texture_atlas_handle) in &mut query.iter() { if timer.finished { let texture_atlas = texture_atlases.get(&texture_atlas_handle).unwrap(); sprite.index = ((sprite.index as usize + 1) % texture_atlas.textures.len()) as u32; } } } fn setup( mut commands: Commands, asset_server: Res, mut textures: ResMut>, mut texture_atlases: ResMut>, ) { let texture_handle = asset_server .load_sync( &mut textures, "assets/textures/rpg/chars/gabe/gabe-idle-run.png", ) .unwrap(); let texture = textures.get(&texture_handle).unwrap(); let texture_atlas = TextureAtlas::from_grid(texture_handle, texture.size, 7, 1); let texture_atlas_handle = texture_atlases.add(texture_atlas); commands .spawn(Camera2dComponents::default()) .spawn(SpriteSheetComponents { texture_atlas: texture_atlas_handle, scale: Scale(6.0), ..Default::default() }) .with(Timer::from_seconds(0.1, true)); }