#!/usr/bin/env bash # based on https://github.com/mozilla/glean/blob/main/build-scripts/xc-universal-binary.sh set -eux PATH=$PATH:$HOME/.cargo/bin RELFLAG= if [[ "$CONFIGURATION" != "Debug" ]]; then RELFLAG=--release fi set -euvx # add path to the system SDK, needed since macOS 11 if [ -z ${LIBRARY_PATH+x} ]; then export LIBRARY_PATH="$(xcrun --show-sdk-path)/usr/lib" else export LIBRARY_PATH="$LIBRARY_PATH:$(xcrun --show-sdk-path)/usr/lib" fi # add homebrew bin path, as it's the most commonly used package manager on macOS # this is needed for cmake on apple arm processors as it's not available by default export PATH="$PATH:/opt/homebrew/bin" IS_SIMULATOR=0 if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then IS_SIMULATOR=1 fi for arch in $ARCHS; do case "$arch" in x86_64) if [ $IS_SIMULATOR -eq 0 ]; then echo "Building for x86_64, but not a simulator build. What's going on?" >&2 exit 2 fi # Intel iOS simulator export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios" cargo build --lib $RELFLAG --target x86_64-apple-ios ;; arm64) if [ $IS_SIMULATOR -eq 0 ]; then # Hardware iOS targets cargo build --lib $RELFLAG --target aarch64-apple-ios else # M1 iOS simulator -- currently in Nightly only and requires to build `libstd` cargo build --lib $RELFLAG --target aarch64-apple-ios-sim fi esac done