//! Uses two windows to visualize a 3D model from different angles. use bevy::color::palettes::css::{DEEP_SKY_BLUE, LIGHT_SKY_BLUE, YELLOW}; use bevy::{prelude::*, render::camera::RenderTarget, window::WindowRef}; fn main() { App::new() // By default, a primary window gets spawned by `WindowPlugin`, contained in `DefaultPlugins` .add_plugins(DefaultPlugins) .add_systems(Startup, setup_scene) .run(); } fn setup_scene(mut commands: Commands, asset_server: Res) { // add entities to the world commands.spawn(SceneRoot( asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/torus/torus.gltf")), )); // light commands.spawn(( DirectionalLight::default(), Transform::from_xyz(3.0, 3.0, 3.0).looking_at(Vec3::ZERO, Vec3::Y), )); let first_window_camera = commands .spawn(( Camera3d::default(), Transform::from_xyz(0.0, 0.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y), )) .id(); // Spawn a second window let second_window = commands .spawn(Window { title: "Second window".to_owned(), ..default() }) .id(); let second_window_camera = commands .spawn(( Camera3d::default(), Transform::from_xyz(6.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y), Camera { target: RenderTarget::Window(WindowRef::Entity(second_window)), ..default() }, )) .id(); let example_nodes = [ (1., BorderRadius::all(Val::Px(20.))), (2., BorderRadius::MAX), (3., BorderRadius::all(Val::Px(20.))), (4., BorderRadius::MAX), (5., BorderRadius::all(Val::Px(20.))), ]; commands .spawn(( Node { flex_direction: FlexDirection::RowReverse, align_items: AlignItems::Center, justify_content: JustifyContent::SpaceEvenly, width: Val::Percent(100.), height: Val::Percent(11.), ..default() }, BackgroundColor(Color::srgb(0.25, 0.25, 0.25)), // Since we are using multiple cameras, we need to specify which camera UI should be rendered to UiTargetCamera(first_window_camera), )) .with_children(|commands| { for (blur, border_radius) in example_nodes { commands.spawn(box_shadow_node_bundle(blur, border_radius)); } }); let first_font_handle = asset_server.load("fonts/FiraSans-Bold.ttf"); commands .spawn(( Node { position_type: PositionType::Absolute, bottom: Val::ZERO, left: Val::Px(200.), width: Val::Px(100.), ..default() }, BackgroundColor(Color::from(DEEP_SKY_BLUE)), UiTargetCamera(first_window_camera), )) .with_children(|command| { command.spawn(( Text::new("First window"), TextFont { font: first_font_handle.clone(), font_size: 50.0, ..default() }, TextColor(YELLOW.into()), )); }); commands .spawn(( Node { position_type: PositionType::Absolute, bottom: Val::ZERO, left: Val::Px(500.), width: Val::Px(100.), overflow: Overflow::hidden(), ..default() }, BackgroundColor(Color::from(DEEP_SKY_BLUE)), UiTargetCamera(first_window_camera), )) .with_children(|command| { command.spawn(( Text::new("xxxxxxx"), TextFont { font: first_font_handle.clone(), font_size: 50.0, ..default() }, TextColor(YELLOW.into()), )); }); commands .spawn(( Node { flex_direction: FlexDirection::Column, align_items: AlignItems::Center, justify_content: JustifyContent::SpaceEvenly, width: Val::Percent(7.), height: Val::Percent(100.), ..default() }, BackgroundColor(Color::srgb(0.25, 0.25, 0.25)), // Since we are using multiple cameras, we need to specify which camera UI should be rendered to UiTargetCamera(second_window_camera), )) .with_children(|commands| { for (blur, border_radius) in example_nodes { commands.spawn(box_shadow_node_bundle(blur, border_radius)); } }); let second_font_handle = asset_server.load("fonts/FiraMono-Medium.ttf"); commands .spawn(( Node { position_type: PositionType::Absolute, bottom: Val::ZERO, left: Val::Px(200.), width: Val::Px(100.), ..default() }, BackgroundColor(Color::from(DEEP_SKY_BLUE)), UiTargetCamera(second_window_camera), )) .with_children(|command| { command.spawn(( Text::new("Second window"), TextFont { font: second_font_handle.clone(), font_size: 50.0, ..default() }, TextColor(YELLOW.into()), )); }); commands .spawn(( Node { position_type: PositionType::Absolute, bottom: Val::ZERO, left: Val::Px(500.), width: Val::Px(100.), overflow: Overflow::hidden(), ..default() }, BackgroundColor(Color::from(DEEP_SKY_BLUE)), UiTargetCamera(second_window_camera), )) .with_children(|command| { command.spawn(( Text::new("xxxxxxx"), TextFont { font: second_font_handle.clone(), font_size: 50.0, ..default() }, TextColor(YELLOW.into()), )); }); } fn box_shadow_node_bundle(blur: f32, border_radius: BorderRadius) -> impl Bundle { ( Node { width: Val::Px(50.), height: Val::Px(50.), border: UiRect::all(Val::Px(4.)), ..default() }, BorderColor(LIGHT_SKY_BLUE.into()), border_radius, BackgroundColor(DEEP_SKY_BLUE.into()), BoxShadow::new( Color::BLACK.with_alpha(0.8), Val::Percent(10.), Val::Percent(10.), Val::Percent(10.), Val::Px(blur), ), ) }