use super::BindingDescriptor; use bevy_utils::AHasher; use std::hash::{Hash, Hasher}; #[derive(Clone, Debug, Eq)] pub struct BindGroupDescriptor { pub index: u32, pub bindings: Vec, pub id: BindGroupDescriptorId, } #[derive(Hash, Copy, Clone, Eq, PartialEq, Debug)] pub struct BindGroupDescriptorId(u64); impl BindGroupDescriptor { pub fn new(index: u32, bindings: Vec) -> Self { let mut descriptor = BindGroupDescriptor { index, bindings, id: BindGroupDescriptorId(0), }; descriptor.update_id(); descriptor } pub fn update_id(&mut self) { let mut hasher = AHasher::default(); self.hash(&mut hasher); self.id = BindGroupDescriptorId(hasher.finish()); } } impl Hash for BindGroupDescriptor { fn hash(&self, state: &mut H) { // TODO: remove index from hash state (or at least id), and update the PartialEq implem. // index is not considered a part of a bind group on the gpu. // bind groups are bound to indices in pipelines. self.index.hash(state); self.bindings.hash(state); } } impl PartialEq for BindGroupDescriptor { fn eq(&self, other: &Self) -> bool { // This MUST be kept in sync with the hash implementation above self.index == other.index && self.bindings == other.bindings } }