#define_import_path bevy_pbr::prepass_bindings #import bevy_render::view View #import bevy_render::globals Globals #import bevy_pbr::mesh_types @group(0) @binding(0) var view: View; @group(0) @binding(1) var globals: Globals; #ifdef MOTION_VECTOR_PREPASS @group(0) @binding(2) var previous_view_proj: mat4x4; #endif // MOTION_VECTOR_PREPASS // Material bindings will be in @group(1) #import bevy_pbr::mesh_bindings mesh