use crate::{ render::SPRITE_PIPELINE_HANDLE, sprite::Sprite, ColorMaterial, Quad, QUAD_HANDLE, }; use bevy_asset::Handle; use bevy_derive::EntityArchetype; use bevy_render::{mesh::Mesh, Renderable}; #[derive(EntityArchetype)] pub struct SpriteEntity { pub sprite: Sprite, pub quad: Quad, pub mesh: Handle, // TODO: maybe abstract this out pub material: Handle, pub renderable: Renderable, } impl Default for SpriteEntity { fn default() -> Self { SpriteEntity { sprite: Default::default(), quad: Default::default(), mesh: QUAD_HANDLE, material: Default::default(), renderable: Renderable { pipelines: vec![SPRITE_PIPELINE_HANDLE], ..Default::default() }, } } }