use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup( asset_server: Res, mut materials: ResMut>, command_buffer: &mut CommandBuffer, ) { let texture_handle = asset_server.load("assets/branding/icon.png").unwrap(); command_buffer .build() .entity_with(OrthographicCameraComponents::default()) .entity_with(SpriteComponents { material: materials.add(texture_handle.into()), ..Default::default() }); }