//! Renders a 2D scene containing pixelated bevy logo in a pixel perfect style use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) .add_systems((setup.on_startup(), sprite_movement)) .run(); } #[derive(Component)] enum Direction { Left, Right, } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); commands.spawn(( SpriteBundle { texture: asset_server.load("pixel/bevy_pixel_light.png"), transform: Transform::from_xyz(100., 0., 0.), ..default() }, Direction::Right, )); } fn sprite_movement(time: Res