//! This module defines primitive shapes. //! The origin is (0, 0) for 2D primitives and (0, 0, 0) for 3D primitives, //! unless stated otherwise. mod dim2; pub use dim2::*; mod dim3; pub use dim3::*; #[cfg(feature = "serialize")] mod serde; /// A marker trait for 2D primitives pub trait Primitive2d {} /// A marker trait for 3D primitives pub trait Primitive3d {} /// An error indicating that a direction is invalid. #[derive(Debug, PartialEq)] pub enum InvalidDirectionError { /// The length of the direction vector is zero or very close to zero. Zero, /// The length of the direction vector is `std::f32::INFINITY`. Infinite, /// The length of the direction vector is `NaN`. NaN, } impl InvalidDirectionError { /// Creates an [`InvalidDirectionError`] from the length of an invalid direction vector. pub fn from_length(length: f32) -> Self { if length.is_nan() { InvalidDirectionError::NaN } else if !length.is_finite() { // If the direction is non-finite but also not NaN, it must be infinite InvalidDirectionError::Infinite } else { // If the direction is invalid but neither NaN nor infinite, it must be zero InvalidDirectionError::Zero } } } impl std::fmt::Display for InvalidDirectionError { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { write!( f, "Direction can not be zero (or very close to zero), or non-finite." ) } } /// The winding order for a set of points #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub enum WindingOrder { /// A clockwise winding order Clockwise, /// A counterclockwise winding order CounterClockwise, /// An invalid winding order indicating that it could not be computed reliably. /// This often happens in *degenerate cases* where the points lie on the same line #[doc(alias = "Degenerate")] Invalid, }