// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct uFramebufferSize { float2 framebufferSize; }; struct main0_out { float4 oFragColor [[color(0)]]; }; fragment main0_out main0(constant uFramebufferSize& _17 [[buffer(0)]], texture2d uSrc [[texture(0)]], sampler uSampler [[sampler(0)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; float2 texCoord = gl_FragCoord.xy / _17.framebufferSize; out.oFragColor = uSrc.sample(uSampler, texCoord); return out; }