// Automatically generated from files in pathfinder/shaders/. Do not edit! #include #include using namespace metal; struct uTileSize { float2 tileSize; }; struct uTransform { float4x4 transform; }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { int2 aTilePosition [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant uTileSize& _18 [[buffer(0)]], constant uTransform& _34 [[buffer(1)]]) { main0_out out = {}; float2 position = float2(in.aTilePosition) * _18.tileSize; out.gl_Position = _34.transform * float4(position, 0.0, 1.0); return out; }