#version 450 // pathfinder/resources/shaders/demo_ground.vs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif layout(set=0, binding=0) uniform uTransform { mat4 transform; }; layout(set=0, binding=1) uniform uGridlineCount { int gridlineCount; }; in ivec2 aPosition; out vec2 vTexCoord; void main() { vTexCoord = vec2(aPosition * gridlineCount); gl_Position = transform * vec4(ivec4(aPosition.x, 0, aPosition.y, 1)); }