#version 450 // pathfinder/shaders/fill.fs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. #extension GL_GOOGLE_include_directive : enable precision highp float; #ifdef GL_ES precision highp sampler2D; #endif #include "fill.inc.glsl" layout(set=0, binding=2) uniform texture2D uAreaLUT; layout(set=0, binding=3) uniform sampler uSampler; in vec2 vFrom; in vec2 vTo; out vec4 oFragColor; void main() { oFragColor = computeCoverage(vFrom, vTo, uAreaLUT, uSampler); }