#version 450 // pathfinder/shaders/reproject.vs.glsl // // Copyright © 2019 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif layout(set=0, binding=0) uniform uNewTransform { mat4 newTransform; }; in ivec2 aPosition; out vec2 vTexCoord; void main() { vec2 position = vec2(aPosition); vTexCoord = position; #ifdef PF_ORIGIN_UPPER_LEFT // FIXME(pcwalton): This is wrong. position.y = 1.0 - position.y; #endif gl_Position = newTransform * vec4(position, 0.0, 1.0); }