#version 450 // pathfinder/shaders/tile_copy.fs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif layout(set=0, binding=2) uniform uFramebufferSize { vec2 framebufferSize; }; layout(set=0, binding=3) uniform texture2D uSrc; layout(set=0, binding=4) uniform sampler uSampler; out vec4 oFragColor; void main() { vec2 texCoord = gl_FragCoord.xy / framebufferSize; oFragColor = texture(sampler2D(uSrc, uSampler), texCoord); }