#version 450 // pathfinder/shaders/tile_copy.vs.glsl // // Copyright © 2020 The Pathfinder Project Developers. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. precision highp float; #ifdef GL_ES precision highp sampler2D; #endif layout(set=0, binding=0) uniform uTransform { mat4 transform; }; layout(set=0, binding=1) uniform uTileSize { vec2 tileSize; }; in ivec2 aTilePosition; void main() { vec2 position = vec2(aTilePosition) * tileSize; gl_Position = transform * vec4(position, 0.0, 1.0); }