pub mod texture { pub const SWAP_CHAIN: &str = "SwapChain"; pub const DEPTH: &str = "Depth"; } pub mod uniform { pub const CAMERA: &str = "Camera"; pub const CAMERA2D: &str = "Camera2d"; pub const LIGHTS: &str = "Lights"; } pub mod buffer { pub const UI_INSTANCES: &str = "UiInstances"; pub const TEMP_MESH_VERTEX_BUFFER_NAME: &str = "TempMeshVertexBuffer"; pub const TEMP_MESH_INDEX_BUFFER_NAME: &str = "TempMeshIndexBuffer"; } pub mod draw_target { pub const MESHES: &str = "Meshes"; pub const ASSIGNED_MESHES: &str = "AssignedMeshes"; pub const UI: &str = "Ui"; } pub mod pass { pub const MAIN: &str = "Main"; }