#version {{version}} // Automatically generated from files in pathfinder/shaders/. Do not edit! #version 450 precision highp float; precision highp sampler2D; uniform sampler2D uSrc; in vec2 vTexCoord; in float vBackdrop; out vec4 oFragColor; void main(){ vec4 alpha_texture_color = texture(uSrc, vTexCoord); float alpha = clamp(abs(alpha_texture_color . r + vBackdrop), 0.0, 1.0); oFragColor = vec4(alpha, 0.0, 0.0, 1.0); }