164 lines
5.9 KiB
TOML
164 lines
5.9 KiB
TOML
[package]
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name = "bevy_render"
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version = "0.16.1"
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edition = "2024"
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description = "Provides rendering functionality for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[features]
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# Bevy users should _never_ turn this feature on.
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#
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# Bevy/wgpu developers can turn this feature on to test a newer version of wgpu without needing to also update naga_oil.
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#
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# When turning this feature on, you can add the following to bevy/Cargo.toml (not this file), and then run `cargo update`:
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# [patch.crates-io]
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# wgpu = { git = "https://github.com/gfx-rs/wgpu", rev = "..." }
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# wgpu-core = { git = "https://github.com/gfx-rs/wgpu", rev = "..." }
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# wgpu-hal = { git = "https://github.com/gfx-rs/wgpu", rev = "..." }
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# wgpu-types = { git = "https://github.com/gfx-rs/wgpu", rev = "..." }
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decoupled_naga = []
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# Texture formats (require more than just image support)
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basis-universal = ["bevy_image/basis-universal"]
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dds = ["bevy_image/dds"]
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exr = ["bevy_image/exr"]
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hdr = ["bevy_image/hdr"]
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ktx2 = ["dep:ktx2", "bevy_image/ktx2"]
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multi_threaded = ["bevy_tasks/multi_threaded"]
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shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"]
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shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"]
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shader_format_wesl = ["wesl"]
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# Enable SPIR-V shader passthrough
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spirv_shader_passthrough = ["wgpu/spirv"]
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# Statically linked DXC shader compiler for DirectX 12
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# TODO: When wgpu switches to DirectX 12 instead of Vulkan by default on windows, make this a default feature
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statically-linked-dxc = ["wgpu/static-dxc"]
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trace = ["profiling"]
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tracing-tracy = ["dep:tracy-client"]
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ci_limits = []
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webgl = ["wgpu/webgl"]
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webgpu = ["wgpu/webgpu"]
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detailed_trace = []
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.16.1" }
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bevy_asset = { path = "../bevy_asset", version = "0.16.1" }
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bevy_color = { path = "../bevy_color", version = "0.16.2", features = [
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"serialize",
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"wgpu-types",
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] }
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bevy_derive = { path = "../bevy_derive", version = "0.16.1" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.1" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.16.1" }
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bevy_encase_derive = { path = "../bevy_encase_derive", version = "0.16.1" }
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bevy_math = { path = "../bevy_math", version = "0.16.1" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.16.1" }
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bevy_render_macros = { path = "macros", version = "0.16.1" }
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bevy_time = { path = "../bevy_time", version = "0.16.1" }
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bevy_transform = { path = "../bevy_transform", version = "0.16.1" }
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bevy_window = { path = "../bevy_window", version = "0.16.1" }
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bevy_utils = { path = "../bevy_utils", version = "0.16.1" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.16.1" }
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bevy_image = { path = "../bevy_image", version = "0.16.1" }
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bevy_mesh = { path = "../bevy_mesh", version = "0.16.1" }
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bevy_platform = { path = "../bevy_platform", version = "0.16.1", default-features = false, features = [
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"std",
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"serialize",
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] }
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# rendering
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image = { version = "0.25.2", default-features = false }
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# misc
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codespan-reporting = "0.11.0"
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# `fragile-send-sync-non-atomic-wasm` feature means we can't use Wasm threads for rendering
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# It is enabled for now to avoid having to do a significant overhaul of the renderer just for wasm.
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# When the 'atomics' feature is enabled `fragile-send-sync-non-atomic` does nothing
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# and Bevy instead wraps `wgpu` types to verify they are not used off their origin thread.
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wgpu = { version = "24", default-features = false, features = [
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"wgsl",
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"dx12",
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"metal",
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"naga-ir",
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"fragile-send-sync-non-atomic-wasm",
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] }
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naga = { version = "24", features = ["wgsl-in"] }
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serde = { version = "1", features = ["derive"] }
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bytemuck = { version = "1.5", features = ["derive", "must_cast"] }
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downcast-rs = { version = "2", default-features = false, features = ["std"] }
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thiserror = { version = "2", default-features = false }
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derive_more = { version = "1", default-features = false, features = ["from"] }
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futures-lite = "2.0.1"
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ktx2 = { version = "0.3.0", optional = true }
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encase = { version = "0.10", features = ["glam"] }
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# For wgpu profiling using tracing. Use `RUST_LOG=info` to also capture the wgpu spans.
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profiling = { version = "1", features = [
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"profile-with-tracing",
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], optional = true }
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async-channel = "2.3.0"
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nonmax = "0.5"
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smallvec = { version = "1.11", features = ["const_new"] }
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offset-allocator = "0.2"
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variadics_please = "1.1"
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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tracy-client = { version = "0.18.0", optional = true }
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indexmap = { version = "2" }
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fixedbitset = { version = "0.5" }
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bitflags = "2"
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wesl = { version = "0.1.2", optional = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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# Omit the `glsl` feature in non-WebAssembly by default.
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naga_oil = { version = "0.17", default-features = false, features = [
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"test_shader",
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] }
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[dev-dependencies]
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proptest = "1"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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naga_oil = "0.17"
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js-sys = "0.3"
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web-sys = { version = "0.3.67", features = [
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'Blob',
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'Document',
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'Element',
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'HtmlElement',
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'Node',
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'Url',
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'Window',
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] }
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wasm-bindgen = "0.2"
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# TODO: Assuming all wasm builds are for the browser. Require `no_std` support to break assumption.
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bevy_app = { path = "../bevy_app", version = "0.16.1", default-features = false, features = [
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"web",
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] }
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bevy_tasks = { path = "../bevy_tasks", version = "0.16.1", default-features = false, features = [
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"web",
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] }
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bevy_platform = { path = "../bevy_platform", version = "0.16.1", default-features = false, features = [
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"web",
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] }
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bevy_reflect = { path = "../bevy_reflect", version = "0.16.1", default-features = false, features = [
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"web",
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] }
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[target.'cfg(all(target_arch = "wasm32", target_feature = "atomics"))'.dependencies]
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send_wrapper = "0.6.0"
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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