
This reverts commit 0b5302d96a
.
# Objective
- Fixes #18158
- #17482 introduced rendering changes and was merged a bit too fast
## Solution
- Revert #17482 so that it can be redone and rendering changes discussed
before being merged. This will make it easier to compare changes with
main in the known "valid" state
This is not an issue with the work done in #17482 that is still
interesting
178 lines
5.0 KiB
Rust
178 lines
5.0 KiB
Rust
//! Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats
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#[path = "../helpers/camera_controller.rs"]
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mod camera_controller;
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use bevy::{
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core_pipeline::Skybox,
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image::CompressedImageFormats,
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prelude::*,
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render::{
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render_resource::{TextureViewDescriptor, TextureViewDimension},
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renderer::RenderDevice,
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},
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};
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use camera_controller::{CameraController, CameraControllerPlugin};
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use std::f32::consts::PI;
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const CUBEMAPS: &[(&str, CompressedImageFormats)] = &[
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(
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"textures/Ryfjallet_cubemap.png",
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CompressedImageFormats::NONE,
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),
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(
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"textures/Ryfjallet_cubemap_astc4x4.ktx2",
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CompressedImageFormats::ASTC_LDR,
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),
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(
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"textures/Ryfjallet_cubemap_bc7.ktx2",
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CompressedImageFormats::BC,
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),
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(
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"textures/Ryfjallet_cubemap_etc2.ktx2",
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CompressedImageFormats::ETC2,
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),
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];
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(CameraControllerPlugin)
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.add_systems(Startup, setup)
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.add_systems(
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Update,
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(
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cycle_cubemap_asset,
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asset_loaded.after(cycle_cubemap_asset),
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animate_light_direction,
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),
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)
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.run();
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}
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#[derive(Resource)]
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struct Cubemap {
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is_loaded: bool,
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index: usize,
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image_handle: Handle<Image>,
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// directional 'sun' light
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commands.spawn((
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DirectionalLight {
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illuminance: 32000.0,
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..default()
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},
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Transform::from_xyz(0.0, 2.0, 0.0).with_rotation(Quat::from_rotation_x(-PI / 4.)),
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));
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let skybox_handle = asset_server.load(CUBEMAPS[0].0);
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// camera
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
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CameraController::default(),
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Skybox {
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image: skybox_handle.clone(),
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brightness: 1000.0,
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..default()
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},
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));
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// ambient light
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// NOTE: The ambient light is used to scale how bright the environment map is so with a bright
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// environment map, use an appropriate color and brightness to match
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commands.insert_resource(AmbientLight {
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color: Color::srgb_u8(210, 220, 240),
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brightness: 1.0,
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..default()
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});
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commands.insert_resource(Cubemap {
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is_loaded: false,
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index: 0,
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image_handle: skybox_handle,
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});
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}
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const CUBEMAP_SWAP_DELAY: f32 = 3.0;
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fn cycle_cubemap_asset(
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time: Res<Time>,
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mut next_swap: Local<f32>,
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mut cubemap: ResMut<Cubemap>,
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asset_server: Res<AssetServer>,
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render_device: Res<RenderDevice>,
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) {
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let now = time.elapsed_secs();
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if *next_swap == 0.0 {
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*next_swap = now + CUBEMAP_SWAP_DELAY;
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return;
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} else if now < *next_swap {
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return;
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}
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*next_swap += CUBEMAP_SWAP_DELAY;
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let supported_compressed_formats =
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CompressedImageFormats::from_features(render_device.features());
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let mut new_index = cubemap.index;
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for _ in 0..CUBEMAPS.len() {
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new_index = (new_index + 1) % CUBEMAPS.len();
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if supported_compressed_formats.contains(CUBEMAPS[new_index].1) {
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break;
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}
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info!(
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"Skipping format which is not supported by current hardware: {:?}",
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CUBEMAPS[new_index]
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);
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}
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// Skip swapping to the same texture. Useful for when ktx2, zstd, or compressed texture support
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// is missing
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if new_index == cubemap.index {
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return;
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}
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cubemap.index = new_index;
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cubemap.image_handle = asset_server.load(CUBEMAPS[cubemap.index].0);
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cubemap.is_loaded = false;
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}
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fn asset_loaded(
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asset_server: Res<AssetServer>,
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mut images: ResMut<Assets<Image>>,
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mut cubemap: ResMut<Cubemap>,
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mut skyboxes: Query<&mut Skybox>,
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) {
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if !cubemap.is_loaded && asset_server.load_state(&cubemap.image_handle).is_loaded() {
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info!("Swapping to {}...", CUBEMAPS[cubemap.index].0);
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let image = images.get_mut(&cubemap.image_handle).unwrap();
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// NOTE: PNGs do not have any metadata that could indicate they contain a cubemap texture,
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// so they appear as one texture. The following code reconfigures the texture as necessary.
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if image.texture_descriptor.array_layer_count() == 1 {
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image.reinterpret_stacked_2d_as_array(image.height() / image.width());
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image.texture_view_descriptor = Some(TextureViewDescriptor {
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dimension: Some(TextureViewDimension::Cube),
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..default()
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});
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}
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for mut skybox in &mut skyboxes {
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skybox.image = cubemap.image_handle.clone();
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}
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cubemap.is_loaded = true;
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}
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}
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fn animate_light_direction(
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time: Res<Time>,
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mut query: Query<&mut Transform, With<DirectionalLight>>,
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) {
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for mut transform in &mut query {
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transform.rotate_y(time.delta_secs() * 0.5);
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}
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}
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