![]() # Objective - Extracted from https://github.com/bevyengine/bevy/pull/20099 - Turns out glTF also uses its viewport coordinate system for lights, so let's account for that ## Solution - Use the same branch for lights as for cameras when importing glTFs ## Testing - Ran a dedicated Blender test scene to verify that this is the correct behavior. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |